#define HASH_FOR_ALL(h_px, h_var) \
do { \
uns h_slot; \
- struct HASH_GLUE(h_px,bucket) *h_buck; \
- for (h_slot=0; h_slot < HASH_GLUE(h_px,table).hash_size; h_slot++) \
- for (h_buck = HASH_GLUE(h_px,table).ht[h_slot]; h_buck; h_buck = h_buck->next) \
+ struct GLUE_(h_px,bucket) *h_buck; \
+ for (h_slot=0; h_slot < GLUE_(h_px,table).hash_size; h_slot++) \
+ for (h_buck = GLUE_(h_px,table).ht[h_slot]; h_buck; h_buck = h_buck->next) \
{ \
- HASH_GLUE(h_px,node) *h_var = &h_buck->n;
+ GLUE_(h_px,node) *h_var = &h_buck->n;
#define HASH_END_FOR } } while(0)
#define HASH_BREAK
#define HASH_CONTINUE continue
-#define HASH_GLUE(x,y) x##_##y
#endif