itself.
We have tried to cover all known important results on both problems and unite them
-in a~single coherent theory. At many places, we have attempted to contribute my own
+in a~single coherent theory. At many places, we have attempted to contribute our own
little stones to this mosaic: several new results, simplifications of existing
ones, and last, but not least filling in important details where the original
authors have missed some.
their values (the values are however never lowered). This allows for
a~trade-off between accuracy and speed, controlled by a~parameter~$\varepsilon$.
-\>In the thesis, we describe the exact mechanics of the soft heaps and analyse its complexity.
+In the thesis, we describe the exact mechanics of the soft heaps and analyse its complexity.
The important properties are characterized by the following theorem:
\thmn{Performance of soft heaps, Chazelle \cite{chazelle:softheap}}\id{softheap}%
problem in all other comparison-based models.
The downside is that we do not know any explicit construction of the optimal
-decision trees, or at least a~non-constructive proof of their complexity.
+decision trees, nor even a~non-constructive proof of their complexity.
On the other hand, the complexity of any existing comparison-based algorithm
can be used as an~upper bound on the decision tree complexity. Also, we can
construct an~optimal decision tree using brute force:
turned out that while the major question of the existence of a~linear-time
MST algorithm is still open, backing off a~little bit in an~almost arbitrary
direction leads to a~linear solution. This includes classes of graphs with edge
-density at least $\lambda_k(n)$ for an~arbitrary fixed~$k$,
+density at least $\lambda_k(n)$ (the $k$-th row inverse of the Ackermann's function) for an~arbitrary fixed~$k$,
minor-closed classes, and graphs whose edge weights are
integers. Using randomness also helps, as does having the edges pre-sorted.