Transactions: ucw/trans.h
-------------------------
-Assorted notes:
-
-- A transaction is tied to a thread which has created it. A transaction
- can create a sub-transaction, so every thread keeps a stack of running
- transactions in its per-thread data. Calling @trans_init() is optional,
- but @trans_cleanup() should be used before a thread exits in order to
- free resources used by transaction system.
-
-- Every transaction keeps a resource pool containing resources, which
- have been created during the transaction. Whenever the transaction is
- running, this pool is set as current. You are allowed to switch to
- a different pool, but please do so carefully.
-+
- When a transaction ends, the pool is destroyed and the previous active
- pool is popped off the transaction stack. The fate of the resources
- inside the pool depends on the operation used to end the transaction:
- * commit -- all resources are detached from the pool
- * rollback -- all resources are freed
- * fold -- instead of destroying the pool, it is added as a subpool
- to the parent transaction (which must exist)
-
-- Each transaction also includes a memory pool, from which all temporary
- structures (including all resources created by the transaction) are
- allocated. Feel free to allocate your temporary data from this pool, too;
- they will be freed when the transaction is committed or rolled back.
- When the transaction ends with a fold, this pool gets included inside
- the parent transaction's pool.
-+
- (To be true, there is actually a shared transaction pool per thread
- and the transaction logic uses @mp_push() and @mp_pop() to keep a stack
- of per-transaction data.)
-
-- Transactions are usually used together with exceptions (which are similar
- to how exceptions work in other languages, but they differ in subtle details,
- so please read carefully). When a failure condition of some kind is detected,
- an exception is raised. It involves creating an exception object and jumping
- out of the transaction by a `longjmp()`. The exception object (`struct exception`)
- contains an identification of the error and possibly additional data.
-+
- Usually, creation of an transaction and handling of exceptions is done
- using helper macros (it is not strictly necessary, but highly recommended):
-+
+Upon the resource pools, a transactional mechanism is built. A transaction
+consists of a piece of code and a resource pool for temporary objects created
+by the code. Whenever the transaction is running, this pool is set as current.
+You are allowed to switch to a different pool, but please do so carefully.
+
+When a transaction ends, the pool is destroyed and the previous active
+pool is popped off the transaction stack. The fate of the resources
+inside the pool depends on the operation used to end the transaction:
+
+* *commit* -- all resources are detached from the pool
+* *rollback* -- all resources are freed
+* *fold* -- instead of destroying the pool, it is added as a subpool
+ to the parent transaction (which must exist)
+
+A transaction is tied to a thread which has created it. A transaction
+can create a sub-transaction, so every thread keeps a stack of running
+transactions in its per-thread data. Calling @trans_init() is optional,
+but @trans_cleanup() should be used before a thread exits in order to
+free resources used by transaction system.
+
+Each transaction also includes a memory pool, from which all temporary
+structures (including all resources created by the transaction) are
+allocated. Feel free to allocate your temporary data from this pool, too;
+they will be freed when the transaction is committed or rolled back.
+When the transaction ends with a fold, this pool gets included inside
+the parent transaction's pool.
+
+(More precisely, there is actually a shared transaction pool per thread
+and the transaction logic uses @mp_push() and @mp_pop() to keep a stack
+of per-transaction data.)
+
+=== Exceptions ===
+
+Transactions are commonly used together with exceptions (which are similar
+to how exceptions work in other languages, but they differ in subtle details,
+so please read carefully). When a failure condition of some kind is detected,
+an exception is *raised* ("*thrown*" is also sometimes used). It involves
+creating an exception object and jumping out of the transaction by
+a `longjmp()`. The exception object (`struct exception`) contains an
+identification of the error and possibly additional data.
+
+Usually, creation of an transaction and handling of exceptions is done
+using *helper macros* (it is not strictly necessary, but highly recommended):
+
TRANS_TRY
{
// Code that runs inside the transaction.
}
TRANS_END;
- The code inside the transaction ends with an implicit @trans_commit().
- If you want to end the transaction in a different way, you can do so,
- but you need to use a `break` statement to skip the implicit commit.
-
- The exception handling code gets a local variable `x` pointing to the
- exception object. When the exception is handled (for example, an error
- message is logged), @trans_caught() is called automatically, which rolls
- back the transaction and frees all its resources. Again, you can use the
- `break` statement to skip this.
-
- Alternatively, when you are in a nested transaction, you can throw a different
- exception or re-throw the original one. This raises an exception in the
- context of the parent transaction. In this case, the child transaction is
- not rolled back, but its pools are folded as sub-pools of the parent transaction
- and kept until @trans_caught() is called finally.
-
-* When an exception is thrown outside a transaction, it is converted to
- a plain @die().
-
-* Memory management and lifetime of various objects and pools deserve special
- attention, as usually when non-local jumps are taking place. When an exception
- is raised, the exception structure is allocated from the memory pool of the
- current transaction. When the exception is propagated through the stack of
- transactions, no transaction is ever rolled back -- all of them are folded
- and their pools remain accessible until @trans_caught() is called at the end.
- Therefore exceptions can carry pointers to the objects which have failed
- without a risk of the object becoming invalid. However, you need to avoid
- pointing to on-stack data like local variables of functions, because these
- are of course destroyed during the `longjmp()`.
-
-FIXME: Interaction between exceptions, pools and other libucw modules.
-
-FIXME: Unit tests
-
-FIXME: Resourcification of more libucw objects
-
-FIXME: Do we want to allow res_alloc() when no pool is active.
+The code inside the transaction ends with an implicit @trans_commit().
+If you want to end the transaction in a different way, you can do so,
+but you need to use a `break` statement to skip the implicit commit.
+
+The exception handling code gets a local variable `x` pointing to the
+exception object. When the exception is handled (for example, an error
+message is logged), @trans_caught() is called automatically, which rolls
+back the transaction and frees all its resources. Again, you can use the
+`break` statement to skip this.
+
+Alternatively, when you are in a *nested transaction*, you can throw a different
+exception or re-throw the original one. This raises an exception in the
+context of the parent transaction. In this case, the child transaction is
+not rolled back, but its pools are folded as sub-pools of the parent transaction
+and kept until @trans_caught() is called finally.
+
+When an exception is thrown *outside a transaction*, it is converted to
+a plain @die().
+
+*Memory management* and lifetime of various objects and pools deserve special
+attention, as usually when non-local jumps are taking place. When an exception
+is raised, the exception structure is allocated from the memory pool of the
+current transaction. When the exception is propagated through the stack of
+transactions, no transaction is ever rolled back -- all of them are folded
+and their pools remain accessible until @trans_caught() is called at the end.
+Therefore exceptions can carry pointers to the objects which have failed
+without a risk of the object becoming invalid. However, you need to avoid
+pointing to on-stack data like local variables of functions, because these
+are of course destroyed during the `longjmp()`.
+
+=== Functions and structures ===
+
+!!ucw/trans.h
+
+== FIXME's ==
+
+- Interaction between exceptions, pools and other libucw modules.
+- Unit tests
+- Resourcification of more libucw objects.
+- Do we want to allow res_alloc() when no pool is active?
+- Structure of exception identifiers: rethink and document
#include <setjmp.h>
-/* Transactions */
-
+/** A structure describing a transaction. All fields are for internal use only. **/
struct trans {
struct trans *prev_trans;
struct mempool_state *trans_pool_state;
jmp_buf jmp;
};
-void trans_init(void); // Called automatically on trans_open() if needed
-void trans_cleanup(void); // Free memory occupied by the transaction system pools
+void trans_init(void); /** Initializes the transaction system for the current thread. Called automatically as needed. **/
+void trans_cleanup(void); /** Frees memory occupied by the transaction system pools for the current thread. **/
-struct trans *trans_open(void);
-struct trans *trans_get_current(void);
-void trans_commit(void);
-void trans_rollback(void);
-void trans_fold(void);
-void trans_dump(void);
+struct trans *trans_open(void); /** Creates a new transaction. Used inside `TRANS_TRY`. **/
+struct trans *trans_get_current(void); /** Get a pointer to the currently running transaction, or NULL if there is none. **/
+void trans_commit(void); /** Commits the current transaction. **/
+void trans_rollback(void); /** Rolls back the current transaction. **/
+void trans_fold(void); /** Folds the current transaction to its parent. **/
+void trans_dump(void); /** Prints out a debugging dump of the transaction stack to stdout. **/
struct mempool *trans_get_pool(void);
-/* Exceptions */
-
+/**
+ * Data associated with an exception. Usually, this structure is created
+ * by calling @trans_throw(), but if you want to pass more data, you can
+ * create your own exception and throw it using @trans_throw_exc().
+ **/
struct exception {
- const char *id; // Hierarchic identifier of the exception
+ const char *id; // Hierarchical identifier of the exception
const char *msg; // Error message to present to the user
void *object; // Object on which the exception happened
// More data specific for the particular `id' can follow
};
-void trans_throw_exc(struct exception *x) NONRET;
+/** Creates an exception and throws it. The error message can contain `printf`-like formatting. **/
void trans_throw(const char *id, void *object, const char *fmt, ...) FORMAT_CHECK(printf,3,4) NONRET;
+
+/** A `va_list` variant of @trans_throw(). **/
void trans_vthrow(const char *id, void *object, const char *fmt, va_list args) NONRET;
+
+/** Throw an already constructed exception (or re-throw an exception you have caught). **/
+void trans_throw_exc(struct exception *x) NONRET;
+
+/** Declare the current exception caught and roll back the current transaction. Called from `TRANS_END`. **/
void trans_caught(void);
-struct exception *trans_current_exc(void);
+struct exception *trans_current_exc(void); /** Return the exception in flight, or NULL if there is none. **/
#define TRANS_TRY do { \
struct trans *_t = trans_open(); \