/** The main loop context **/
struct main_context {
- timestamp_t now; /** [*] Current time in milliseconds since the UNIX epoch. See @main_get_time(). **/
- ucw_time_t now_seconds; /** [*] Current time in seconds since the epoch. **/
- timestamp_t idle_time; /** [*] Total time in milliseconds spent by waiting for events. **/
- uns shutdown; /** [*] Setting this to nonzero forces the @main_loop() function to terminate. **/
+ timestamp_t now; /* [*] Current time in milliseconds since the UNIX epoch. See main_get_time(). */
+ ucw_time_t now_seconds; /* [*] Current time in seconds since the epoch. */
+ timestamp_t idle_time; /* [*] Total time in milliseconds spent by waiting for events. */
+ uns shutdown; /* [*] Setting this to nonzero forces the main_loop() function to terminate. */
clist file_list;
clist file_active_list;
clist hook_list;
clist process_list;
clist signal_list;
uns file_cnt;
+ uns single_step;
#ifdef CONFIG_UCW_EPOLL
int epoll_fd; /* File descriptor used for epoll */
struct epoll_event *epoll_events;
**/
void main_loop(void);
+/**
+ * Perform a single iteration of the main loop.
+ * Check if there are any events ready and process them.
+ * If there are none, do not wait.
+ **/
+void main_step(void);
+
/** Ask the main loop to terminate at the nearest occasion. **/
static inline void main_shut_down(void)
{
* The file descriptor is automatically set to the non-blocking mode.
**/
void file_add(struct main_file *fi);
+
/**
* Tell the main loop that the file structure has changed. Call it whenever you
* change any of the handlers.
* Can be called only on active files (only the ones added by @file_add()).
**/
void file_chg(struct main_file *fi);
+
/**
* Removes a file from the watched set. If you want to close a descriptor,
* please use this function first.
* Can be called from a handler.
**/
void file_del(struct main_file *fi);
+
/** Show current state of a file. Available only if LibUCW has been compiled with `CONFIG_DEBUG`. **/
void file_debug(struct main_file *fi);
* May be called from inside a hook handler too.
**/
void hook_add(struct main_hook *ho);
+
/**
* Removes an existing hook from the loop.
- * May be called from inside a hook handler (to delete itself or other hook).
+ * May be called from inside a hook handler (to delete itself or another hook).
**/
void hook_del(struct main_hook *ho);
+
/** Show current state of a hook. Available only if LibUCW has been compiled with `CONFIG_DEBUG`. **/
void hook_debug(struct main_hook *ho);
* if you removed the process previously by @process_del().
**/
void process_add(struct main_process *mp);
+
/**
* Removes the process from the watched set. This is done
* automatically, when the process terminates, so you need it only
* when you do not want to watch a running process any more.
*/
void process_del(struct main_process *mp);
+
/**
* Forks and fills the @mp with information about the new process.
*
/** Show current state of a process. Available only if LibUCW has been compiled with `CONFIG_DEBUG`. **/
void process_debug(struct main_process *pr);
-/* FIXME: Docs */
+/***
+ * [[signal]]
+ * Synchronous delivery of signals
+ * -------------------------------
+ *
+ * UNIX signals are delivered to processes in an asynchronous way: when a signal
+ * arrives (and it is not blocked), the process is interrupted and the corresponding
+ * signal handler function is called. However, most data structures and even most
+ * system library calls are not safe with respect to interrupts, so most program
+ * using signals contain subtle race conditions and may fail once in a long while.
+ *
+ * To avoid this problem, the event loop can be asked for synchronous delivery
+ * of signals. When a signal registered with @signal_add() arrives, it wakes up
+ * the loop (if it is not already awake) and it is processed in the same way
+ * as all other events.
+ *
+ * When used in a multi-threaded program, the signals are delivered to the thread
+ * which is currently using the particular main loop context. If the context is not
+ * current in any thread, the signals are blocked.
+ *
+ * As usually with UNIX signals, multiple instances of a single signal can be
+ * merged and delivered only once. (Some implementations of the main loop can even
+ * drop a signal completely during very intensive signal traffic, when an internal
+ * signal queue overflows.)
+ ***/
+/** Description of a signal to catch. **/
struct main_signal {
cnode n;
- int signum;
- void (*handler)(struct main_signal *ms);
- void *data;
+ int signum; /* [*] Signal to catch */
+ void (*handler)(struct main_signal *ms); /* [*] Called when the signal arrives */
+ void *data; /* [*] For use by the handler */
};
+/** Request a signal to be caught and delivered synchronously. **/
void signal_add(struct main_signal *ms);
+
+/** Cancel a request for signal catching. **/
void signal_del(struct main_signal *ms);
+
/** Show current state of a signal catcher. Available only if LibUCW has been compiled with `CONFIG_DEBUG`. **/
void signal_debug(struct main_signal *sg);