/*
* UCW Library -- Main Loop
*
- * (c) 2004--2005 Martin Mares <mj@ucw.cz>
+ * (c) 2004--2012 Martin Mares <mj@ucw.cz>
*
* This software may be freely distributed and used according to the terms
* of the GNU Lesser General Public License.
#ifndef _UCW_MAINLOOP_H
#define _UCW_MAINLOOP_H
-#include "ucw/clists.h"
+#include <ucw/clists.h>
+#include <ucw/process.h>
-extern timestamp_t main_now; /* Current time in milliseconds since UNIX epoch */
-extern sh_time_t main_now_seconds; /* Current time in seconds since the epoch */
-extern uns main_shutdown;
-extern clist main_timer_list, main_file_list, main_hook_list, main_process_list;
+#include <signal.h>
-/* User-defined fields are marked with [*], all other fields must be initialized to zero. */
+#ifdef CONFIG_UCW_CLEAN_ABI
+#define block_io_add ucw_block_io_add
+#define block_io_del ucw_block_io_del
+#define block_io_read ucw_block_io_read
+#define block_io_set_timeout ucw_block_io_set_timeout
+#define block_io_write ucw_block_io_write
+#define file_add ucw_file_add
+#define file_chg ucw_file_chg
+#define file_debug ucw_file_debug
+#define file_del ucw_file_del
+#define hook_add ucw_hook_add
+#define hook_debug ucw_hook_debug
+#define hook_del ucw_hook_del
+#define main_cleanup ucw_main_cleanup
+#define main_current ucw_main_current
+#define main_debug_context ucw_main_debug_context
+#define main_delete ucw_main_delete
+#define main_destroy ucw_main_destroy
+#define main_get_time ucw_main_get_time
+#define main_init ucw_main_init
+#define main_loop ucw_main_loop
+#define main_new ucw_main_new
+#define main_step ucw_main_step
+#define main_switch_context ucw_main_switch_context
+#define main_teardown ucw_main_teardown
+#define process_add ucw_process_add
+#define process_debug ucw_process_debug
+#define process_del ucw_process_del
+#define process_fork ucw_process_fork
+#define rec_io_add ucw_rec_io_add
+#define rec_io_del ucw_rec_io_del
+#define rec_io_parse_line ucw_rec_io_parse_line
+#define rec_io_set_timeout ucw_rec_io_set_timeout
+#define rec_io_start_read ucw_rec_io_start_read
+#define rec_io_stop_read ucw_rec_io_stop_read
+#define rec_io_write ucw_rec_io_write
+#define signal_add ucw_signal_add
+#define signal_debug ucw_signal_debug
+#define signal_del ucw_signal_del
+#define timer_add ucw_timer_add
+#define timer_add_rel ucw_timer_add_rel
+#define timer_debug ucw_timer_debug
+#define timer_del ucw_timer_del
+#endif
+
+/***
+ * [[basic]]
+ * Basic operations
+ * ----------------
+ *
+ * First of all, let us take a look at the basic operations with main loop contexts.
+ ***/
+
+/** The main loop context **/
+struct main_context {
+ timestamp_t now; /* [*] Current time in milliseconds since an unknown epoch. See main_get_time(). */
+ timestamp_t idle_time; /* [*] Total time in milliseconds spent by waiting for events. */
+ uns shutdown; /* [*] Setting this to nonzero forces the main_loop() function to terminate. */
+ clist file_list;
+ clist file_active_list;
+ clist hook_list;
+ clist hook_done_list;
+ clist process_list;
+ clist signal_list;
+ uns file_cnt;
+ uns single_step;
+#ifdef CONFIG_UCW_EPOLL
+ int epoll_fd; /* File descriptor used for epoll */
+ struct epoll_event *epoll_events;
+ clist file_recalc_list;
+#else
+ uns poll_table_obsolete;
+ struct pollfd *poll_table;
+ struct main_file **poll_file_table;
+#endif
+ struct main_timer **timer_table; /* Growing array containing the heap of timers */
+ sigset_t want_signals;
+ int sig_pipe_send;
+ int sig_pipe_recv;
+ struct main_file *sig_pipe_file;
+ struct main_signal *sigchld_handler;
+};
+
+struct main_context *main_new(void); /** Create a new context. **/
+
+/**
+ * Delete a context, assuming it does have any event handlers attached. Does nothing if @m is NULL.
+ * It is allowed to call @main_delete() from a hook function of the same context, but you must
+ * never return to the main loop -- e.g., you can exit() the process instead.
+ **/
+void main_delete(struct main_context *m);
+
+/**
+ * Delete a context. If there are any event handlers attached, they are deactivated
+ * (but the responsibility to free the memory there were allocated from lies upon you).
+ * If there are any file handlers, the corresponding file descriptors are closed.
+ **/
+void main_destroy(struct main_context *m);
+
+/** Switch the current context of the calling thread. Returns the previous current context. **/
+struct main_context *main_switch_context(struct main_context *m);
+
+/** Return the current context. Dies if there is none or if the context has been deleted. **/
+struct main_context *main_current(void);
+
+/** Initialize the main loop module and create a top-level context. **/
+void main_init(void);
+
+/** Deinitialize the main loop module, calling @main_delete() on the top-level context. **/
+void main_cleanup(void);
+
+/**
+ * Deinitialize the main loop module, calling @main_destroy() on the top-level context.
+ * This is especially useful in a freshly forked-off child process.
+ **/
+void main_teardown(void);
+
+/**
+ * Start the event loop on the current context.
+ * It will watch the provided objects and call callbacks.
+ * Terminates when someone calls @main_shut_down(),
+ * or when all <<hook,hooks>> return <<enum_main_hook_return,`HOOK_DONE`>>
+ * or at last one <<hook,hook>> returns <<enum_main_hook_return,`HOOK_SHUTDOWN`>>.
+ **/
+void main_loop(void);
+
+/**
+ * Perform a single iteration of the main loop.
+ * Check if there are any events ready and process them.
+ * If there are none, do not wait.
+ **/
+void main_step(void);
-/* Timers */
+/** Ask the main loop to terminate at the nearest occasion. **/
+static inline void main_shut_down(void)
+{
+ main_current()->shutdown = 1;
+}
+/**
+ * Show the current state of a given context (use @main_debug() for the current context).
+ * Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`.
+ **/
+void main_debug_context(struct main_context *m);
+
+static inline void main_debug(void)
+{
+ main_debug_context(main_current());
+}
+
+/***
+ * [[time]]
+ * Timers
+ * ------
+ *
+ * The event loop provides the current time, measured as a 64-bit number
+ * of milliseconds since the system epoch (represented in the type `timestamp_t`).
+ *
+ * You can also register timers, which call a handler function at a given moment.
+ * The handler function must either call @timer_del() to delete the timer, or call
+ * @timer_add() with a different expiration time.
+ ***/
+
+/**
+ * Get the current timestamp cached in the current context. It is refreshed in every
+ * iteration of the event loop, or explicitly by calling @main_get_time().
+ **/
+static inline timestamp_t main_get_now(void)
+{
+ return main_current()->now;
+}
+
+/**
+ * This is a description of a timer.
+ * You define the handler function and possibly user-defined data you wish
+ * to pass to the handler, and then you invoke @timer_add().
+ **/
struct main_timer {
cnode n;
timestamp_t expires;
- void (*handler)(struct main_timer *tm); /* [*] Function to be called when the timer expires. Must re-add/del the timer.*/
+ uns index;
+ void (*handler)(struct main_timer *tm); /* [*] Function to be called when the timer expires. */
void *data; /* [*] Data for use by the handler */
};
-void timer_add(struct main_timer *tm, timestamp_t expires); /* Can modify a running timer, too */
+/**
+ * Add a new timer into the main loop to be watched and called
+ * when it expires. It can also be used to modify an already running
+ * timer. It is permitted (and usual) to call this function from the
+ * timer's handler itself if you want the timer to trigger again.
+ *
+ * The @expire parameter is absolute (in the same time scale as @main_get_now()),
+ * use @timer_add_rel() for a relative version.
+ **/
+void timer_add(struct main_timer *tm, timestamp_t expires);
+
+/** Like @timer_add(), but the expiration time is relative to the current time. **/
+void timer_add_rel(struct main_timer *tm, timestamp_t expires_delta);
+
+/**
+ * Removes a timer from the active ones. It is permitted (and common) to call
+ * this function from the timer's handler itself if you want to deactivate
+ * the timer. Removing an already removed timer does nothing.
+ **/
void timer_del(struct main_timer *tm);
-void main_get_time(void); /* Refresh main_now */
+/** Tells whether a timer is running. **/
+static inline int timer_is_active(struct main_timer *tm)
+{
+ return !!tm->expires;
+}
+
+/**
+ * Forces refresh of the current timestamp cached in the active context.
+ * You usually do not need to call this, since it is called every time the
+ * loop polls for events. It is here if you need extra precision or some of the
+ * hooks takes a long time.
+ **/
+void main_get_time(void);
+
+/** Show current state of a timer. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
+void timer_debug(struct main_timer *tm);
+
+/***
+ * [[hooks]]
+ * Loop hooks
+ * ----------
+ *
+ * The hooks are called whenever the main loop performs an iteration.
+ * You can shutdown the main loop from within them or request an iteration
+ * to happen without sleeping (just poll, no waiting for events).
+ ***/
+
+/**
+ * A hook. It contains the function to call and some user data.
+ *
+ * The handler() must return one value from
+ * <<enum_main_hook_return,`main_hook_return`>>.
+ *
+ * Fill with the hook and data and pass it to @hook_add().
+ **/
+struct main_hook {
+ cnode n;
+ int (*handler)(struct main_hook *ho); /* [*] Hook function; returns HOOK_xxx */
+ void *data; /* [*] For use by the handler */
+};
+
+/**
+ * Return value of the hook handler().
+ * Specifies what should happen next.
+ *
+ * - `HOOK_IDLE` -- Let the loop sleep until something happens, call after that.
+ * - `HOOK_RETRY` -- Force the loop to perform another iteration without sleeping.
+ * This will cause calling of all the hooks again soon.
+ * - `HOOK_DONE` -- The loop will terminate if all hooks return this.
+ * - `HOOK_SHUTDOWN` -- Shuts down the loop.
+ *
+ * The `HOOK_IDLE` and `HOOK_RETRY` constants are also used as return values
+ * of file handlers.
+ **/
+enum main_hook_return {
+ HOOK_IDLE,
+ HOOK_RETRY,
+ HOOK_DONE = -1,
+ HOOK_SHUTDOWN = -2
+};
+
+/**
+ * Inserts a new hook into the loop.
+ * The hook will be scheduled at least once before next sleep.
+ * May be called from inside a hook handler too.
+ * Adding an already added hook is permitted and if the hook has been run,
+ * it will be run again before next sleep.
+ **/
+void hook_add(struct main_hook *ho);
+
+/**
+ * Removes an existing hook from the loop.
+ * May be called from inside a hook handler (to delete itself or another hook).
+ * Removing an already removed hook does nothing.
+ **/
+void hook_del(struct main_hook *ho);
+
+/** Tells if a hook is active (i.e., added). **/
+static inline int hook_is_active(struct main_hook *ho)
+{
+ return clist_is_linked(&ho->n);
+}
+
+/** Show current state of a hook. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
+void hook_debug(struct main_hook *ho);
-/* Files to poll */
+/***
+ * [[file]]
+ * Activity on file descriptors
+ * ----------------------------
+ *
+ * You can ask the main loop to watch a set of file descriptors for activity.
+ * (This is a generalization of the select() and poll() system calls. Internally,
+ * it uses either poll() or the more efficient epoll().)
+ *
+ * You create a <<struct_main_file,`struct main_file`>>, fill in a file descriptor
+ * and pointers to handler functions to be called when the descriptor becomes
+ * ready for reading and/or writing, and call @file_add(). When you need to
+ * modify the handlers (e.g., to set them to NULL if you are no longer interested
+ * in a given event), you should call @file_chg() to notify the main loop about
+ * the changes.
+ *
+ * From within the handler functions, you are allowed to call @file_chg() and even
+ * @file_del().
+ *
+ * The return value of a handler function should be either <<enum_main_hook_return,`HOOK_RETRY`>>
+ * or <<enum_main_hook_return,`HOOK_IDLE`>>. <<enum_main_hook_return,`HOOK_RETRY`>>
+ * signals that the function would like to consume more data immediately
+ * (i.e., it wants to be called again soon, but the event loop can postpone it after
+ * processing other events to avoid starvation). <<enum_main_hook_return,`HOOK_IDLE`>>
+ * tells that the handler wants to be called when the descriptor becomes ready again.
+ *
+ * For backward compatibility, 0 can be used instead of <<enum_main_hook_return,`HOOK_IDLE`>>
+ * and 1 for <<enum_main_hook_return,`HOOK_RETRY`>>.
+ *
+ * If you want to read/write fixed-size blocks of data asynchronously, the
+ * <<blockio,Asynchronous block I/O>> interface could be more convenient.
+ ***/
+
+/**
+ * This structure describes a file descriptor to be watched and the handlers
+ * to be called when the descriptor is ready for reading and/or writing.
+ **/
struct main_file {
cnode n;
int fd; /* [*] File descriptor */
int (*read_handler)(struct main_file *fi); /* [*] To be called when ready for reading/writing; must call file_chg() afterwards */
int (*write_handler)(struct main_file *fi);
- void (*error_handler)(struct main_file *fi, int cause); /* [*] Handler to call on errors */
void *data; /* [*] Data for use by the handlers */
+ uns events;
+#ifdef CONFIG_UCW_EPOLL
+ uns last_want_events;
+#else
+ struct pollfd *pollfd;
+#endif
+};
+
+/**
+ * Insert a <<struct_main_file,`main_file`>> structure into the main loop to be
+ * watched for activity. You can call this at any time, even inside a handler
+ * (of course for a different file descriptor than the one of the handler).
+ *
+ * The file descriptor is automatically set to the non-blocking mode.
+ **/
+void file_add(struct main_file *fi);
+
+/**
+ * Tell the main loop that the file structure has changed. Call it whenever you
+ * change any of the handlers.
+ *
+ * Can be called only on active files (only the ones added by @file_add()).
+ **/
+void file_chg(struct main_file *fi);
+
+/**
+ * Removes a file from the watched set. If you want to close a descriptor,
+ * please use this function first.
+ *
+ * Can be called from a handler.
+ * Removing an already removed file does nothing.
+ **/
+void file_del(struct main_file *fi);
+
+/** Tells if a file is active (i.e., added). **/
+static inline int file_is_active(struct main_file *fi)
+{
+ return clist_is_linked(&fi->n);
+}
+
+/** Show current state of a file. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
+void file_debug(struct main_file *fi);
+
+/***
+ * [[blockio]]
+ * Asynchronous block I/O
+ * ----------------------
+ *
+ * If you are reading or writing fixed-size blocks of data, you can let the
+ * block I/O interface handle the boring routine of handling partial reads
+ * and writes for you.
+ *
+ * You just create <<struct_main_block_io,`struct main_block_io`>> and call
+ * @block_io_add() on it, which sets up some <<struct_main_file,`main_file`>>s internally.
+ * Then you can just call @block_io_read() or @block_io_write() to ask for
+ * reading or writing of a given block. When the operation is finished,
+ * your handler function is called.
+ *
+ * Additionally, the block I/O is equipped with a timer, which can be used
+ * to detect communication timeouts. The timer is not touched internally
+ * (except that it gets added and deleted at the right places), feel free
+ * to adjust it from your handler functions by @block_io_set_timeout().
+ * When the timer expires, the error handler is automatically called with
+ * <<enum_block_io_err_cause,`BIO_ERR_TIMEOUT`>>.
+ ***/
+
+/** The block I/O structure. **/
+struct main_block_io {
+ struct main_file file;
byte *rbuf; /* Read/write pointers for use by file_read/write */
uns rpos, rlen;
byte *wbuf;
uns wpos, wlen;
- void (*read_done)(struct main_file *fi); /* [*] Called when file_read is finished; rpos < rlen if EOF */
- void (*write_done)(struct main_file *fi); /* [*] Called when file_write is finished */
+ void (*read_done)(struct main_block_io *bio); /* [*] Called when file_read is finished; rpos < rlen if EOF */
+ void (*write_done)(struct main_block_io *bio); /* [*] Called when file_write is finished */
+ void (*error_handler)(struct main_block_io *bio, int cause); /* [*] Handler to call on errors */
struct main_timer timer;
- struct pollfd *pollfd;
+ void *data; /* [*] Data for use by the handlers */
};
-enum main_file_err_cause {
- MFERR_READ,
- MFERR_WRITE,
- MFERR_TIMEOUT
+/** Activate a block I/O structure. **/
+void block_io_add(struct main_block_io *bio, int fd);
+
+/** Deactivate a block I/O structure. Calling twice is safe. **/
+void block_io_del(struct main_block_io *bio);
+
+/**
+ * Specifies when or why an error happened. This is passed to the error handler.
+ * `errno` is still set to the original source of error. The only exception
+ * is `BIO_ERR_TIMEOUT`, in which case `errno` is not set and the only possible
+ * cause of it is timeout of the timer associated with the block_io
+ * (see @block_io_set_timeout()).
+ **/
+enum block_io_err_cause {
+ BIO_ERR_READ,
+ BIO_ERR_WRITE,
+ BIO_ERR_TIMEOUT
};
-void file_add(struct main_file *fi);
-void file_chg(struct main_file *fi);
-void file_del(struct main_file *fi);
-void file_read(struct main_file *fi, void *buf, uns len);
-void file_write(struct main_file *fi, void *buf, uns len);
-void file_set_timeout(struct main_file *fi, timestamp_t expires);
-void file_close_all(void); /* Close all known main_file's; frequently used before fork() */
+/**
+ * Ask the main loop to read @len bytes of data from @bio into @buf.
+ * It cancels any previous unfinished read requested in this way.
+ *
+ * When the read is done, the read_done() handler is called. If an EOF occurred,
+ * `rpos < rlen` (eg. not all data were read).
+ *
+ * Can be called from a handler.
+ *
+ * You can use a call with zero @len to cancel the current read, but all read data
+ * will be thrown away.
+ **/
+void block_io_read(struct main_block_io *bio, void *buf, uns len);
-/* Hooks to be called in each iteration of the main loop */
+/**
+ * Request that the main loop writes @len bytes of data from @buf to @bio.
+ * Cancels any previous unfinished write and overwrites `write_handler`.
+ *
+ * When it is written, the write_done() handler is called.
+ *
+ * Can be called from a handler.
+ *
+ * If you call it with zero @len, it will cancel the previous write, but note
+ * that some data may already be written.
+ **/
+void block_io_write(struct main_block_io *bio, void *buf, uns len);
-struct main_hook {
- cnode n;
- int (*handler)(struct main_hook *ho); /* [*] Hook function; returns HOOK_xxx */
- void *data; /* [*] For use by the handler */
+/**
+ * Sets a timer for a file @bio. If the timer is not overwritten or disabled
+ * until @expires_delta milliseconds, the file timeouts and error_handler() is called with
+ * <<enum_block_io_err_cause,`BIO_ERR_TIMEOUT`>>. A value of `0` stops the timer.
+ *
+ * Previous setting of the timeout on the same file will be overwritten.
+ *
+ * The use-cases for this are mainly sockets or pipes, when:
+ *
+ * - You want to drop inactive connections (no data comes in or out for a given time, not
+ * incomplete messages).
+ * - You want to enforce answer in a given time (for example authentication).
+ * - Watching maximum time for a whole connection.
+ **/
+void block_io_set_timeout(struct main_block_io *bio, timestamp_t expires_delta);
+
+/** Tells if a @bio is active (i.e., added). **/
+static inline int block_io_is_active(struct main_block_io *bio)
+{
+ return file_is_active(&bio->file);
+}
+
+/***
+ * [[recordio]]
+ * Asynchronous record I/O
+ * -----------------------
+ *
+ * Record-based I/O is another front-end to the main loop file operations.
+ * Unlike its older cousin `main_block_io`, it is able to process records
+ * of variable length.
+ *
+ * To set it up, you create <<struct_main_rec_io,`struct main_rec_io`>> and call
+ * @rec_io_add() on it, which sets up some <<struct_main_file,`main_file`>>s internally.
+ *
+ * To read data from the file, call @rec_io_start_read() first. Whenever any data
+ * arrive from the file, they are appended to an internal buffer and the `read_handler`
+ * hook is called. The hook checks if the buffer already contains a complete record.
+ * If it is so, it processes the record and returns the number of bytes consumed.
+ * Otherwise, it returns 0 to tell the buffering machinery that more data are needed.
+ * When the read handler decides to destroy the `main_rec_io`, it must return `~0U`.
+ *
+ * On the write side, `main_rec_io` maintains a buffer keeping all data that should
+ * be written to the file. The @rec_io_write() function appends data to this buffer
+ * and it is written on background. A simple flow-control mechanism can be asked
+ * for: when more than `write_throttle_read` data are buffered for writing, reading
+ * is temporarily suspended.
+ *
+ * Additionally, the record I/O is equipped with a timer, which can be used
+ * to detect communication timeouts. The timer is not touched internally
+ * (except that it gets added and deleted at the right places), feel free
+ * to adjust it from your handler functions by @rec_io_set_timeout().
+ *
+ * All important events are passed to the `notify_handler`: errors when
+ * reading or writing, timeouts, the write buffer becoming empty, ... See
+ * <<enum_rec_io_notify_status,`enum rec_io_notify_status`>> for a complete list.
+ ***/
+
+/** The record I/O structure. **/
+struct main_rec_io {
+ struct main_file file;
+ byte *read_buf;
+ byte *read_rec_start; /* [*] Start of current record */
+ uns read_avail; /* [*] How much data is available */
+ uns read_prev_avail; /* [*] How much data was available in previous read_handler */
+ uns read_buf_size; /* [*] Read buffer size allocated (can be set before rec_io_add()) */
+ uns read_started; /* Reading requested by user */
+ uns read_running; /* Reading really runs (read_started && not stopped by write_throttle_read) */
+ uns read_rec_max; /* [*] Maximum record size (0=unlimited) */
+ clist busy_write_buffers;
+ clist idle_write_buffers;
+ uns write_buf_size; /* [*] Write buffer size allocated (can be set before rec_io_add()) */
+ uns write_watermark; /* [*] How much data are waiting to be written */
+ uns write_throttle_read; /* [*] If more than write_throttle_read bytes are buffered, stop reading; 0=no stopping */
+ uns (*read_handler)(struct main_rec_io *rio); /* [*] Called whenever more bytes are read; returns 0 (want more) or number of bytes eaten */
+ int (*notify_handler)(struct main_rec_io *rio, int status); /* [*] Called to notify about errors and other events */
+ /* Returns either HOOK_RETRY or HOOK_IDLE. */
+ struct main_timer timer;
+ struct main_hook start_read_hook; /* Used internally to defer rec_io_start_read() */
+ void *data; /* [*] Data for use by the handlers */
};
-enum main_hook_return {
- HOOK_IDLE, /* Call again when the main loop becomes idle again */
- HOOK_RETRY, /* Call again as soon as possible */
- HOOK_DONE = -1, /* Shut down the main loop if all hooks return this value */
- HOOK_SHUTDOWN = -2 /* Shut down the main loop immediately */
+/** Activate a record I/O structure. **/
+void rec_io_add(struct main_rec_io *rio, int fd);
+
+/** Deactivate a record I/O structure. Calling twice is safe. **/
+void rec_io_del(struct main_rec_io *rio);
+
+/**
+ * Start reading.
+ *
+ * When there were some data in the buffer (e.g., because @rec_io_stop_read()
+ * was called from the `read_handler`), it is processed as if it were read
+ * from the file once again. That is, `read_prev_avail` is reset to 0 and
+ * the `read_handler` is called to process all buffered data.
+ ***/
+void rec_io_start_read(struct main_rec_io *rio);
+
+/** Stop reading. **/
+void rec_io_stop_read(struct main_rec_io *rio);
+
+/** Analogous to @block_io_set_timeout(). **/
+void rec_io_set_timeout(struct main_rec_io *rio, timestamp_t expires_delta);
+
+void rec_io_write(struct main_rec_io *rio, void *data, uns len);
+
+/**
+ * An auxiliary function used for parsing of lines. When called in the @read_handler,
+ * it searches for the end of line character. When a complete line is found, the length
+ * of the line (including the end of line character) is returned. Otherwise, it returns zero.
+ **/
+uns rec_io_parse_line(struct main_rec_io *rio);
+
+/**
+ * Specifies what kind of error or other event happened, when the @notify_handler
+ * is called. In case of I/O errors, `errno` is still set.
+ *
+ * Upon @RIO_ERR_READ, @RIO_ERR_RECORD_TOO_LARGE and @RIO_EVENT_EOF, reading is stopped
+ * automatically. Upon @RIO_ERR_WRITE, writing is stopped. Upon @RIO_ERR_TIMEOUT, only the
+ * timer is deactivated.
+ *
+ * In all cases, the notification handler is allowed to call @rec_io_del(), but it
+ * must return @HOOK_IDLE in such cases.
+ **/
+enum rec_io_notify_status {
+ RIO_ERR_READ = -1, /* read() returned an error, errno set */
+ RIO_ERR_WRITE = -2, /* write() returned an error, errno set */
+ RIO_ERR_TIMEOUT = -3, /* A timeout has occurred */
+ RIO_ERR_RECORD_TOO_LARGE = -4, /* Read: read_rec_max has been exceeded */
+ RIO_EVENT_ALL_WRITTEN = 1, /* All buffered data has been written */
+ RIO_EVENT_PART_WRITTEN = 2, /* Some buffered data has been written, but more remains */
+ RIO_EVENT_EOF = 3, /* Read: EOF seen */
};
-void hook_add(struct main_hook *ho);
-void hook_del(struct main_hook *ho);
+/** Tells if a @rio is active (i.e., added). **/
+static inline int rec_io_is_active(struct main_rec_io *rio)
+{
+ return file_is_active(&rio->file);
+}
-/* Processes to watch */
+/***
+ * [[process]]
+ * Child processes
+ * ---------------
+ *
+ * The main loop can watch child processes and notify you,
+ * when some of them terminates.
+ ***/
+/**
+ * Description of a watched process.
+ * You fill in the handler() and `data`.
+ * The rest is set with @process_fork().
+ **/
struct main_process {
cnode n;
int pid; /* Process id (0=not running) */
void *data; /* [*] For use by the handler */
};
+/**
+ * Asks the main loop to watch this process.
+ * As it is done automatically in @process_fork(), you need this only
+ * if you removed the process previously by @process_del().
+ **/
void process_add(struct main_process *mp);
+
+/**
+ * Removes the process from the watched set. This is done
+ * automatically, when the process terminates, so you need it only
+ * when you do not want to watch a running process any more.
+ * Removing an already removed process does nothing.
+ */
void process_del(struct main_process *mp);
+
+/**
+ * Forks and fills the @mp with information about the new process.
+ *
+ * If the fork() succeeds, it:
+ *
+ * - Returns 0 in the child.
+ * - Returns 1 in the parent and calls @process_add() on it.
+ *
+ * In the case of unsuccessful fork(), it:
+ *
+ * - Fills in the `status_msg` and sets `status` to -1.
+ * - Calls the handler() as if the process terminated.
+ * - Returns 1.
+ **/
int process_fork(struct main_process *mp);
-/* The main loop */
+/** Tells if a process is active (i.e., added). **/
+static inline int process_is_active(struct main_process *mp)
+{
+ return clist_is_linked(&mp->n);
+}
-void main_init(void);
-void main_loop(void);
-void main_debug(void);
+/** Show current state of a process. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
+void process_debug(struct main_process *pr);
+
+/***
+ * [[signal]]
+ * Synchronous delivery of signals
+ * -------------------------------
+ *
+ * UNIX signals are delivered to processes in an asynchronous way: when a signal
+ * arrives (and it is not blocked), the process is interrupted and the corresponding
+ * signal handler function is called. However, most data structures and even most
+ * system library calls are not safe with respect to interrupts, so most program
+ * using signals contain subtle race conditions and may fail once in a long while.
+ *
+ * To avoid this problem, the event loop can be asked for synchronous delivery
+ * of signals. When a signal registered with @signal_add() arrives, it wakes up
+ * the loop (if it is not already awake) and it is processed in the same way
+ * as all other events.
+ *
+ * When used in a multi-threaded program, the signals are delivered to the thread
+ * which is currently using the particular main loop context. If the context is not
+ * current in any thread, the signals are blocked.
+ *
+ * As usually with UNIX signals, multiple instances of a single signal can be
+ * merged and delivered only once. (Some implementations of the main loop can even
+ * drop a signal completely during very intensive signal traffic, when an internal
+ * signal queue overflows.)
+ ***/
+
+/** Description of a signal to catch. **/
+struct main_signal {
+ cnode n;
+ int signum; /* [*] Signal to catch */
+ void (*handler)(struct main_signal *ms); /* [*] Called when the signal arrives */
+ void *data; /* [*] For use by the handler */
+};
+
+/** Request a signal to be caught and delivered synchronously. **/
+void signal_add(struct main_signal *ms);
+
+/** Cancel a request for signal catching. Calling twice is safe. **/
+void signal_del(struct main_signal *ms);
+
+/** Tells if a signal catcher is active (i.e., added). **/
+static inline int signal_is_active(struct main_signal *ms)
+{
+ return clist_is_linked(&ms->n);
+}
+
+/** Show current state of a signal catcher. Available only if LibUCW has been compiled with `CONFIG_UCW_DEBUG`. **/
+void signal_debug(struct main_signal *sg);
#endif