struct main_hook {
cnode n;
- int (*handler)(struct main_hook *ho); /* [*] Hook function; returns 1 if should be called again */
+ int (*handler)(struct main_hook *ho); /* [*] Hook function; returns HOOK_xxx */
void *data; /* [*] For use by the handler */
};
+enum main_hook_return {
+ HOOK_IDLE, /* Call again when the main loop becomes idle again */
+ HOOK_RETRY, /* Call again as soon as possible */
+ HOOK_DONE = -1, /* Shut down the main loop if all hooks return this value */
+ HOOK_SHUTDOWN = -2 /* Shut down the main loop immediately */
+};
+
void hook_add(struct main_hook *ho);
void hook_del(struct main_hook *ho);
/* The main loop */
void main_init(void);
-int main_loop(void);
+void main_loop(void);
void main_debug(void);
#endif