+#endif
+
+/*** MPD controls ***/
+
+static bool mpd_flash_state;
+
+static void mpd_flash_timeout(struct main_timer *t)
+{
+ mpd_flash_state ^= 1;
+ noct_set_button(12, mpd_flash_state);
+ timer_add_rel(t, 500);
+}
+
+static struct main_timer mpd_flash_timer = {
+ .handler = mpd_flash_timeout,
+};
+
+static void update_mpd(void)
+{
+ const char *state = mpd_get_player_state();
+ if (!strcmp(state, "play"))
+ {
+ noct_set_button(12, 1);
+ timer_del(&mpd_flash_timer);
+ }
+ else if (!strcmp(state, "pause"))
+ {
+ if (!timer_is_active(&mpd_flash_timer))
+ {
+ mpd_flash_state = 1;
+ mpd_flash_timeout(&mpd_flash_timer);
+ }
+ }
+ else
+ {
+ noct_set_button(12, 0);
+ timer_del(&mpd_flash_timer);
+ }
+}
+
+static void mpd_button_timeout(struct main_timer *t)
+{
+ DBG("MPD stop");
+ timer_del(t);
+ mpd_stop();
+}
+
+static void update_mpd_from_button(int button UNUSED, int on)
+{
+ static struct main_timer mpd_button_timer = {
+ .handler = mpd_button_timeout,
+ };
+
+ const char *state = mpd_get_player_state();
+
+ if (!on)
+ {
+ if (timer_is_active(&mpd_button_timer))
+ {
+ timer_del(&mpd_button_timer);
+ if (!strcmp(state, "play"))
+ {
+ DBG("MPD pause");
+ mpd_pause(1);
+ }
+ else if (!strcmp(state, "pause"))
+ {
+ DBG("MPD resume");
+ mpd_pause(0);
+ }
+ }
+ return;
+ }
+
+ if (!strcmp(state, "stop"))
+ {
+ DBG("MPD play");
+ mpd_play();
+ }
+ else
+ {
+ DBG("MPD starting button timer");
+ timer_add_rel(&mpd_button_timer, 1000);
+ }
+}
+