- byte f[IMAGE_VEC_F]; /* texture features */
- u16 h[IMAGE_REG_H]; /* shape features */
- u16 wa; /* normalized area percentage */
- u16 wb; /* normalized weight */
-} PACKED;
+ byte f[IMAGE_VEC_F]; /* texture features - L, u, v, LH, HL, HH */
+ byte h[IMAGE_REG_H]; /* shape/pos features - I1, I2, I3, X, Y */
+ byte wa; /* normalized area percentage */
+ byte wb; /* normalized weight */
+};