struct image_region {
byte f[IMAGE_VEC_F]; /* texture features - L, u, v, LH, HL, HH */
byte h[IMAGE_REG_H]; /* shape/pos features - I1, I2, I3, X, Y */
byte wa; /* normalized area percentage */
byte wb; /* normalized weight */
struct image_region {
byte f[IMAGE_VEC_F]; /* texture features - L, u, v, LH, HL, HH */
byte h[IMAGE_REG_H]; /* shape/pos features - I1, I2, I3, X, Y */
byte wa; /* normalized area percentage */
byte wb; /* normalized weight */