#include "sherlock/sherlock.h"
#include "lib/math.h"
+#include "images/images.h"
#include "images/color.h"
+struct color color_black = { .color_space = COLOR_SPACE_GRAYSCALE };
+struct color color_white = { .c = { 255 }, .color_space = COLOR_SPACE_GRAYSCALE };
-/********************* EXACT CONVERSION ROUTINES **********************/
+inline void
+color_put_grayscale(byte *dest, struct color *color)
+{
+ switch (color->color_space)
+ {
+ case COLOR_SPACE_GRAYSCALE:
+ dest[0] = color->c[0];
+ break;
+ case COLOR_SPACE_RGB:
+ dest[0] = rgb_to_gray_func(color->c[0], color->c[1], color->c[2]);
+ break;
+ default:
+ ASSERT(0);
+ }
+}
+
+inline void
+color_put_rgb(byte *dest, struct color *color)
+{
+ switch (color->color_space)
+ {
+ case COLOR_SPACE_GRAYSCALE:
+ dest[0] = dest[1] = dest[2] = color->c[0];
+ break;
+ case COLOR_SPACE_RGB:
+ dest[0] = color->c[0];
+ dest[1] = color->c[1];
+ dest[2] = color->c[2];
+ break;
+ default:
+ ASSERT(0);
+ }
+}
-/* sRGB to XYZ */
void
-srgb_to_xyz_slow(double xyz[3], double srgb[3])
+color_put_color_space(byte *dest, struct color *color, uns color_space)
+{
+ switch (color_space)
+ {
+ case COLOR_SPACE_GRAYSCALE:
+ color_put_grayscale(dest, color);
+ break;
+ case COLOR_SPACE_RGB:
+ color_put_rgb(dest, color);
+ break;
+ default:
+ ASSERT(0);
+ }
+}
+
+/********************* EXACT CONVERSION ROUTINES **********************/
+
+/* Reference whites */
+#define COLOR_ILLUMINANT_A 0.44757, 0.40744
+#define COLOR_ILLUMINANT_B 0.34840, 0.35160
+#define COLOR_ILLUMINANT_C 0.31006, 0.31615
+#define COLOR_ILLUMINANT_D50 0.34567, 0.35850
+#define COLOR_ILLUMINANT_D55 0.33242, 0.34743
+#define COLOR_ILLUMINANT_D65 0.31273, 0.32902
+#define COLOR_ILLUMINANT_D75 0.29902, 0.31485
+#define COLOR_ILLUMINANT_9300K 0.28480, 0.29320
+#define COLOR_ILLUMINANT_E (1./3.), (1./3.)
+#define COLOR_ILLUMINANT_F2 0.37207, 0.37512
+#define COLOR_ILLUMINANT_F7 0.31285, 0.32918
+#define COLOR_ILLUMINANT_F11 0.38054, 0.37691
+
+const double
+ color_illuminant_d50[2] = {COLOR_ILLUMINANT_D50},
+ color_illuminant_d65[2] = {COLOR_ILLUMINANT_D65},
+ color_illuminant_e[2] = {COLOR_ILLUMINANT_E};
+
+/* RGB profiles (many missing) */
+const struct color_space_info
+ color_adobe_rgb_info = {"Adobe RGB", {{0.6400, 0.3300}, {0.2100, 0.7100}, {0.1500, 0.0600}, {COLOR_ILLUMINANT_D65}}, {0.45, 0.45, 0, 0, 0}},
+ color_apple_rgb_info = {"Apple RGB", {{0.6250, 0.3400}, {0.2800, 0.5950}, {0.1550, 0.0700}, {COLOR_ILLUMINANT_D65}}, {0.56, 0.56, 0, 0, 0}},
+ color_cie_rgb_info = {"CIE RGB", {{0.7350, 0.2650}, {0.2740, 0.7170}, {0.1670, 0.0090}, {COLOR_ILLUMINANT_E}}, {0.45, 0.45, 0, 0, 0}},
+ color_color_match_rgb_info = {"ColorMatch RGB", {{0.6300, 0.3400}, {0.2950, 0.6050}, {0.1500, 0.0750}, {COLOR_ILLUMINANT_D50}}, {0.56, 0.56, 0, 0, 0}},
+ color_srgb_info = {"sRGB", {{0.6400, 0.3300}, {0.3000, 0.6000}, {0.1500, 0.0600}, {COLOR_ILLUMINANT_D65}}, {0.45, 0.42, 0.055, 0.003, 12.92}};
+
+#define CLIP(x, min, max) (((x) < (min)) ? (min) : ((x) > (max)) ? (max) : (x))
+
+static inline void
+clip(double a[3])
+{
+ a[0] = CLIP(a[0], 0, 1);
+ a[1] = CLIP(a[1], 0, 1);
+ a[2] = CLIP(a[2], 0, 1);
+}
+
+static inline void
+correct_gamma_simple(double dest[3], double src[3], const struct color_space_gamma_info *info)
+{
+ dest[0] = pow(src[0], info->simple_gamma);
+ dest[1] = pow(src[1], info->simple_gamma);
+ dest[2] = pow(src[2], info->simple_gamma);
+}
+
+static inline void
+invert_gamma_simple(double dest[3], double src[3], const struct color_space_gamma_info *info)
+{
+ dest[0] = pow(src[0], 1 / info->simple_gamma);
+ dest[1] = pow(src[1], 1 / info->simple_gamma);
+ dest[2] = pow(src[2], 1 / info->simple_gamma);
+}
+
+static inline void
+correct_gamma_detailed(double dest[3], double src[3], const struct color_space_gamma_info *info)
{
- double a[3];
for (uns i = 0; i < 3; i++)
- if (srgb[i] > 0.04045)
- a[i] = pow((srgb[i] + 0.055) * (1 / 1.055), 2.4);
+ if (src[i] > info->transition)
+ dest[i] = (1 + info->offset) * pow(src[i], info->detailed_gamma) - info->offset;
else
- a[i] = srgb[i] * (1 / 12.92);
- xyz[0] = SRGB_XYZ_XR * a[0] + SRGB_XYZ_XG * a[1] + SRGB_XYZ_XB * a[2];
- xyz[1] = SRGB_XYZ_YR * a[0] + SRGB_XYZ_YG * a[1] + SRGB_XYZ_YB * a[2];
- xyz[2] = SRGB_XYZ_ZR * a[0] + SRGB_XYZ_ZG * a[1] + SRGB_XYZ_ZB * a[2];
+ dest[i] = info->slope * src[i];
+}
+
+static inline void
+invert_gamma_detailed(double dest[3], double src[3], const struct color_space_gamma_info *info)
+{
+ for (uns i = 0; i < 3; i++)
+ if (src[i] > info->transition * info->slope)
+ dest[i] = pow((src[i] + info->offset) / (1 + info->offset), 1 / info->detailed_gamma);
+ else
+ dest[i] = src[i] / info->slope;
+}
+
+static inline void
+apply_matrix(double dest[3], double src[3], double matrix[9])
+{
+ dest[0] = src[0] * matrix[0] + src[1] * matrix[1] + src[2] * matrix[2];
+ dest[1] = src[0] * matrix[3] + src[1] * matrix[4] + src[2] * matrix[5];
+ dest[2] = src[0] * matrix[6] + src[1] * matrix[7] + src[2] * matrix[8];
+}
+
+void
+color_invert_matrix(double dest[9], double matrix[9])
+{
+ double *i = dest, *m = matrix;
+ double a0 = m[4] * m[8] - m[5] * m[7];
+ double a1 = m[3] * m[8] - m[5] * m[6];
+ double a2 = m[3] * m[7] - m[4] * m[6];
+ double d = 1 / (m[0] * a0 - m[1] * a1 + m[2] * a2);
+ i[0] = d * a0;
+ i[3] = -d * a1;
+ i[6] = d * a2;
+ i[1] = -d * (m[1] * m[8] - m[2] * m[7]);
+ i[4] = d * (m[0] * m[8] - m[2] * m[6]);
+ i[7] = -d * (m[0] * m[7] - m[1] * m[6]);
+ i[2] = d * (m[1] * m[5] - m[2] * m[4]);
+ i[5] = -d * (m[0] * m[5] - m[2] * m[3]);
+ i[8] = d * (m[0] * m[4] - m[1] * m[3]);
+}
+
+static void
+mul_matrices(double r[9], double a[9], double b[9])
+{
+ r[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
+ r[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
+ r[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
+ r[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
+ r[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
+ r[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
+ r[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
+ r[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
+ r[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
+}
+
+/* computes conversion matrix from a given color space to CIE XYZ */
+void
+color_compute_color_space_to_xyz_matrix(double matrix[9], const struct color_space_chromacity_info *space)
+{
+ double wX = space->white[0] / space->white[1];
+ double wZ = (1 - space->white[0] - space->white[1]) / space->white[1];
+ double a[9], b[9];
+ a[0] = space->prim1[0]; a[3] = space->prim1[1]; a[6] = 1 - a[0] - a[3];
+ a[1] = space->prim2[0]; a[4] = space->prim2[1]; a[7] = 1 - a[1] - a[4];
+ a[2] = space->prim3[0]; a[5] = space->prim3[1]; a[8] = 1 - a[2] - a[5];
+ color_invert_matrix(b, a);
+ double ra = wX * b[0] + b[1] + wZ * b[2];
+ double rb = wX * b[3] + b[4] + wZ * b[5];
+ double rc = wX * b[6] + b[7] + wZ * b[8];
+ matrix[0] = a[0] * ra;
+ matrix[1] = a[1] * rb;
+ matrix[2] = a[2] * rc;
+ matrix[3] = a[3] * ra;
+ matrix[4] = a[4] * rb;
+ matrix[5] = a[5] * rc;
+ matrix[6] = a[6] * ra;
+ matrix[7] = a[7] * rb;
+ matrix[8] = a[8] * rc;
+}
+
+/* computes matrix to join transformations with different reference whites */
+void
+color_compute_bradford_matrix(double matrix[9], const double source[2], const double dest[2])
+{
+ /* cone response matrix and its inversion */
+ static double r[9] = {
+ 0.8951, 0.2664, -0.1614,
+ -0.7502, 1.7135, 0.0367,
+ 0.0389, -0.0685, 1.0296};
+ //static double i[9] = {0.9870, -0.1471, 0.1600, 0.4323, 0.5184, 0.0493, -0.0085, 0.0400, 0.9685};
+ double i[9];
+ color_invert_matrix(i, r);
+ double aX = source[0] / source[1];
+ double aZ = (1 - source[0] - source[1]) / source[1];
+ double bX = dest[0] / dest[1];
+ double bZ = (1 - dest[0] - dest[1]) / dest[1];
+ double x = (r[0] * bX + r[1] + r[2] * bZ) / (r[0] * aX + r[1] + r[2] * aZ);
+ double y = (r[3] * bX + r[4] + r[5] * bZ) / (r[3] * aX + r[4] + r[5] * aZ);
+ double z = (r[6] * bX + r[7] + r[8] * bZ) / (r[6] * aX + r[7] + r[8] * aZ);
+ double m[9];
+ m[0] = i[0] * x; m[1] = i[1] * y; m[2] = i[2] * z;
+ m[3] = i[3] * x; m[4] = i[4] * y; m[5] = i[5] * z;
+ m[6] = i[6] * x; m[7] = i[7] * y; m[8] = i[8] * z;
+ mul_matrices(matrix, m, r);
+}
+
+void
+color_compute_color_spaces_conversion_matrix(double matrix[9], const struct color_space_chromacity_info *src, const struct color_space_chromacity_info *dest)
+{
+ double a_to_xyz[9], b_to_xyz[9], xyz_to_b[9], bradford[9], m[9];
+ color_compute_color_space_to_xyz_matrix(a_to_xyz, src);
+ color_compute_color_space_to_xyz_matrix(b_to_xyz, dest);
+ color_invert_matrix(xyz_to_b, b_to_xyz);
+ if (src->white[0] == dest->white[0] && src->white[1] == dest->white[1])
+ mul_matrices(matrix, a_to_xyz, xyz_to_b);
+ else
+ {
+ color_compute_bradford_matrix(bradford, src->white, dest->white);
+ mul_matrices(m, a_to_xyz, bradford);
+ mul_matrices(matrix, m, xyz_to_b);
+ }
+}
+
+/* sRGB to XYZ */
+void
+srgb_to_xyz_exact(double xyz[3], double srgb[3])
+{
+ static double matrix[9] = {
+ 0.41248031, 0.35756952, 0.18043951,
+ 0.21268516, 0.71513904, 0.07217580,
+ 0.01933501, 0.11918984, 0.95031473};
+ double srgb_lin[3];
+ invert_gamma_detailed(srgb_lin, srgb, &color_srgb_info.gamma);
+ apply_matrix(xyz, srgb_lin, matrix);
+ xyz_to_srgb_exact(srgb_lin, xyz);
+}
+
+/* XYZ to sRGB */
+void
+xyz_to_srgb_exact(double srgb[3], double xyz[3])
+{
+ static double matrix[9] = {
+ 3.24026666, -1.53704957, -0.49850256,
+ -0.96928381, 1.87604525, 0.04155678,
+ 0.05564281, -0.20402363, 1.05721334};
+ double srgb_lin[3];
+ apply_matrix(srgb_lin, xyz, matrix);
+ clip(srgb_lin);
+ correct_gamma_detailed(srgb, srgb_lin, &color_srgb_info.gamma);
}
/* XYZ to CIE-Luv */
void
-xyz_to_luv_slow(double luv[3], double xyz[3])
+xyz_to_luv_exact(double luv[3], double xyz[3])
{
double sum = xyz[0] + 15 * xyz[1] + 3 * xyz[2];
if (sum < 0.000001)
}
}
+/* CIE-Luv to XYZ */
+void
+luv_to_xyz_exact(double xyz[3], double luv[3])
+{
+ double var_u = luv[1] / (13 * luv[0]) + (4 * REF_WHITE_X / (REF_WHITE_X + 15 * REF_WHITE_Y + 3 * REF_WHITE_Z));
+ double var_v = luv[2] / (13 * luv[0]) + (9 * REF_WHITE_Y / (REF_WHITE_X + 15 * REF_WHITE_Y + 3 * REF_WHITE_Z));
+ double var_y = (luv[0] + 16) / 116;
+ double pow_y = var_y * var_y * var_y;
+ if (pow_y > 0.008856)
+ var_y = pow_y;
+ else
+ var_y = (var_y - 16 / 116) / 7.787;
+ xyz[1] = var_y;
+ xyz[0] = -(9 * xyz[1] * var_u) / ((var_u - 4) * var_v - var_u * var_v);
+ xyz[2] = (9 * xyz[1] - 15 * var_v * xyz[1] - var_v * xyz[0]) / (3 * var_v);
+}
+
/***************** OPTIMIZED SRGB -> LUV CONVERSION *********************/
for (p[0] = 0; p[0] < (1 << COLOR_CONV_OFS); p[0]++)
{
uns index;
- static const uns tetrahedrons[5][4] = {
+ static const uns tetrahedra[5][4] = {
{0000, 0001, 0010, 0100},
{0110, 0111, 0100, 0010},
{0101, 0100, 0111, 0001},
index = 3;
else
index = 4;
- interpolate_tetrahedron(n, p, tetrahedrons[index]);
+ interpolate_tetrahedron(n, p, tetrahedra[index]);
n++;
}
}
srgb[0] = src[0] / 255.;
srgb[1] = src[1] / 255.;
srgb[2] = src[2] / 255.;
- srgb_to_xyz_slow(xyz, srgb);
- xyz_to_luv_slow(luv, xyz);
+ srgb_to_xyz_exact(xyz, srgb);
+ xyz_to_luv_exact(luv, xyz);
dest[0] = luv[0] * 2.55;
dest[1] = luv[1] * (2.55 / 4) + 128;
dest[2] = luv[2] * (2.55 / 4) + 128;